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[Design Diary]CC DD 3: Reaction Points

(Also known as Cleft City Design Diary Three.)CCC DD 3: Reaction PointsSpurred on by a thread at ENWorld, I think combat will get a bit spicier in my new game. Im still undecided about Hero Points. I...

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Re: [Design Diary]CC DD 3: Reaction Points

Hmm, I like. For 'defensive spells', are you going with the easy definition of 'anything that wouldn't break invis'?Otherwise, looks quite cool."If ze rockets go up, /who cares vere zay come down?...

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Re: [Design Diary]CC DD 3: Reaction Points

I had though to be a little more restrictive, but yes, probably I could go with that. Easier to remember.My latest works: Faces of Serran: Radinemus and Dark Houses

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Re: [Design Diary]CC DD 3: Reaction Points

Okay, this was meant to be a meta-discussion on the role of resources in delaying death and their role in promoting heroic realism, but when I left the post to do some chores a whole lot more poured...

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Re: [Design Diary]CC DD 3: Reaction Points

Covered in spades it seems. How do your players react to this? I'm curious.My latest works: Faces of Serran: Radinemus and Dark Houses

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Re: [Design Diary]CC DD 3: Reaction Points

Quite nicely. Condition Track is awesome, simply put. It adds a fun dynamic feel to battles, especially when you cripple the BBEG. ^_^ And when you, the player, are affected by it, it just adds a...

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